Posters/Graphics/Prints
VR/3D/WEB
1. Women’s Landscape
Women’s Landscape is a VR game developed using the Unity engine, designed to provide users with an immersive and poetic experience. At its core, the project invites players to engage with The House by Warsan Shire, a powerful and evocative poem that explores themes of identity, intimacy, and belonging. The virtual landscape is carefully crafted, with its undulating curves and contours echoing the forms of the female body, creating a visual and spatial connection between the land and the poem’s themes. This immersive environment allows users to navigate and experience the poem in a deeply personal and tactile way, blending literary art with interactive technology to create a unique and thought-provoking journey.
2. CAMWORLD
CAMWORLD is a website coding and visual journal I created in collaboration with Ella Rosenblatt. The website explores the themes of fetishization and surveillance through the lens of fish cam and animal cam on one side, and human cam and live streaming on the other. Through a thought-provoking exploration of these topics, we aim to challenge preconceived notions about the role of technology in our lives and to spark conversations about the impact of surveillance on society. Join us on this journey as we delve deeper into the complex relationship between humans and technology.
The website features two scrollbars that enable viewers to create serendipitous juxtapositions between contents on each side. Our goal is to explore the intricacies of projection and fetishization by deliberately blurring the boundary between a fish cam and a human cam.
3. Tuna Roll
Tuna Roll is a video and projection mapping design that dynamically responds to the viewer's proximity to the screen. As the audience moves closer or farther away, the video adjusts, creating a responsive and immersive interaction. The narrative centers on a main character, tuna’s life, where the story repeats, glitches, and unfolds in sync with the audience's movements, reflecting the repetitive patterns and chaos of their existence. This interplay between viewer and media not only enhances the sense of immersion but also highlights the cyclical nature of the character’s struggles, blending storytelling with experimental visual technology.